Let's just get this out of the way first. This game is brilliant. Maybe it was because I didn't know what to expect from it – you always hear months of hype about certain games, yet sometimes, upon release, they fail to deliver and leave one wanting more - but this is one of those times where the hype, in fact, doesn't actually do the game justice.
You play Cole. A man whose job is to deliver a package but, through an accident related to said package, gains electrical powers which provide the basis for the stunning game that follows. And with the Karma Meter you have the option of choosing to be this City's hero and greatest hope, or villain and greatest fear – you can save the innocent bystanders, or kill them by draining them of their bioelectrical energy to boost your own health. It all has an effect on where the game goes.
Set in a desolate, ravaged dystopia the makers of Half Life 2 would be proud of, its not long before you realise this war-torn world is in fact the game's greatest attribute. It's just all so alive and believable. Nearly every building, telegraph pole and high wire is interactive, and is a fun and thoroughly entertaining way for getting Cole around Empire City. And because it adopts the GTA style of 'Do what you want' you can easily explore for yourself, do a few side missions and then return to the rather gripping main story, told through excellent comic-book style cut-scenes.
There's just so much to do in this game, with many mini-games (including a neat Stunt feature), that it just all adds to the replay value of this truly excellent title.
Rent or Buy: Buy
Replay Value: 5/5
Reviewed By: Simon Rubbathan