Alan Sugar sends the teenage entrepreneurs back to school, challenging them to come up with new ideas for kids' clubs, a potentially lucrative business that can be rolled out across the country through the sale of licences. Odyssey hope their space-themed concept, filled with explosions and alien goo, will be a success, but they have problems when it comes to their pitch. Meanwhile, Platinum's active art class proves a hit with the youngsters, but paint-splattered floors, walls and children have the potential buyers looking on in horror.