As the dust begins to settle on 'Cyberpunk 2077', what has the gaming community learned from it?
For one, hype is never real and should never be trusted. The expectation placed on 'Cyberpunk 2077' was ridiculous, and although everyone wanted to believe it, there was nothing to suggest it was going to be what it was. Not even Keanu Reeves could help with that.
Second, the pre-order should really be viewed as buying sight-unseen from now on, as many of the early reviews for 'Cyberpunk 2077' were done via PC, which is a far more stable version of the game than the one released on consoles.
The console version of the game is, to put it lightly, a f*cking mess. Even though some updates have been made for the game, 'Cyberpunk 2077' still frequently crashes during play and many, many glitches still persist. Indeed, the game is - two weeks after launch - basically unplayable on a base PS4 or Xbox One.
Yet, despite all this, the game has been a success for CD Projekt Red. Figures released by the embattled developer show that the game has sold 13 million units from launch up to three days - and this includes refunds in the figures as well. This makes 'Cyberpunk 2077' one of the bestselling games of the year so far, but the figures released by CD Projekt Red did not include how many refund requests they've received so far.
The biggest controversy, however, has been over how many pre-orders the game sold - 8 million, according to the figures - when many bought the game for consoles on the belief that the footage released at the time was of similar quality. This, as we know, turned out not to be the case. Problems were so rife with the game that Sony took the unprecedented step and removed the game from its online store just a few days after its launch.
Right now, CD Projekt Red have not given any official update on when fixes, patches and updates for the game will be made available. Just yesterday, a new update was delivered to PS4 players for the game, but still remains unstable and prone to crashing.